DOOM 3310


An experimental game prototype I built in a few hours for the 2023 Nokia 3310 jam.


Controls:
-> Standard WASD or Arrow buttons for movement and press Space to shoot.


Game goal:
-> I have not yet implemented a win condition, the goal is to kill as many of the capsules that spawn at the 8 spawn points on the map before dying when 1 of the enemies gets too close.


Credits:
-> To get a 3d game to run within the restrictions of a Nokia 3310 I partially made use of the KinoBinary camera filter for a 2 tone dithering effect to apply the color scheme. I also used this CSGO Dust2 model for the game map.


Disclaimer:
-> Still contains a bug wich makes the game output some black pixels before you move in the game.
-> This obviously isn't a finished or anywhere close to playable experience, it is more like a small side project and an experiment to see if a 3d game would be possible with restrictions like this because I wanted to take part in a game jam for the first time. Please rate fairly but keep this disclaimer in mind when critisizing in the comments.
-> Contains a small upscaling bug in the browser version wich hides half of the top and right rows of pixels, you can play it without this bug in the downloadable windows version. Resolution is actually 84 by 48.

Download

Download
doom-3310-windows.zip 25 MB

Install instructions

download -> unzip -> execute "DOOM 3310.exe" to play

Comments

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considering what you're trying to do here and the limitations I think you actually did really good - that being said I started getting a headache playing this lol. It's just the ditherings fault.

Great work!

Thanks haha!

Tbh the game is  pretty hard to read as is (no idea how you could better with the jam's restriction tbh :/ )
but I'm really impressed at how smooth this plays and at how still understandable the game is !

Haha thanks! It is indeed a little hard on the eyes, maybe if I change the contrast between different parts of the map it would be easyer to play since all the shading is currently entirely lighting dependent. Thanks for the feedback anyway :)

This is so cool man, is a bit difficult to see and I think I have fallen in a limbo in your game haha but the pixelized aspect is so cool.

(1 edit)

Thanks!, it is indeed a little hard to see (tried outlining the models but that only made it worse) and it still contains some bugs, it was more of an experiment to see if something like this would be possibel :) . Nowhere near a playable experience but im pretty happy with how it turned out haha.

no mames ya ganaste wacho